E-sports at a Crossroads – Is the Law Keeping Pace with Its Development?
Until recently, e-sports were perceived as a niche form of entertainment. Today, they represent one of the fastest-growing areas of sports competition worldwide. Professional teams, coaches, and analysts, long-term sponsorship agreements, broadcasts watched by millions of viewers, and steadily increasing prize pools have meant that e-sports have long since ceased to be merely a hobby. The problem, however, is that the pace of development of this industry significantly outstrips the speed at which legal systems are responding to it.
E-sports in Polish Law – Sport or Still a Grey Area?
Under Polish law, the legal status of e-sports is more complex than it may initially appear. On the one hand, there are solid grounds for recognising e-sports as a sport in the legal sense; on the other hand, there is still a lack of comprehensive regulations governing the functioning of the industry as a whole.
Of key importance is the Sports Act, amended in 2017. Under its provisions, sport may also include competition based on intellectual activity, provided that its aim is to achieve a sporting result. This means that e-sports, regardless of whether competitions are held online or offline, may be classified as sport within the meaning of the law.
Nevertheless, despite the expansion of the statutory definition of sport, this area has still not been regulated in a precise manner comparable to traditional sports disciplines.
What Does This Mean in Practice for Players and Organisers?
In theory, recognising e-sports as sport opens the door to mechanisms known from traditional disciplines, such as local government support, sports scholarships, or public funding. In practice, however, many of these solutions remain difficult to access, mainly due to the lack of an official Polish e-sports federation.
The status of sport is, however, relevant in other areas, including taxation — for example, in the taxation of tournament prizes. This shows that e-sports are gradually being incorporated into the existing legal framework, albeit still in a fragmented way.
Lack of a Central Authority and the Dominance of Rulebooks
E-sports in Poland do not have a single governing body responsible for setting uniform rules for the entire industry. Nor is there a dedicated act comprehensively regulating the rights and obligations of players, teams, or leagues. As a result, the functioning of e-sports is based primarily on civil law contracts and regulations created by tournament organisers and game publishers.
These documents define the rules of competition, the rights and obligations of players, and the consequences of breaches. For example, the regulations of major tournament circuits such as ESL Pro Tour or BLAST Premier go far beyond technical or organisational matters. They include extensive disciplinary mechanisms, such as bans on betting on one’s own matches, acting in situations of conflict of interest, or using confidential information. In practice, they play a real role in protecting the integrity of competition.
The Biggest Legal Gaps
While this model provides considerable flexibility, it also involves significant risks. Rules applicable in one league may differ substantially from those adopted in another.
At the international level, an important role is played by the Esports Integrity Commission, which focuses, among other things, on combating match-fixing and other violations of fair play. Decisions of this body often have a tangible impact on players’ careers, as they are respected by the largest tournament organisers.
One of the biggest challenges in Poland remains the lack of clear standards regarding player contracts. The duration of contracts, termination conditions, health protection, and safeguards for minor players largely depend on the internal regulations of individual organisations. This makes players — especially at the beginning of their careers — particularly vulnerable to unfavourable contractual provisions.
An interesting point of reference is France, which is one of the few countries to introduce detailed regulations concerning e-sports. French law sets out rules for organising competitions and defines the status of professional e-sports players, who are employed under labour law, similarly to athletes in traditional sports. This provides greater contractual stability and genuine legal protection.
What Is Changing in Poland?
A shift in approach to e-sports is also visible in Poland. The Ministry of Digital Affairs is working on solutions aimed at supporting the sector, including infrastructure development, promotion of Polish teams, and educational initiatives. This is a clear signal that e-sports are increasingly being taken seriously at the institutional level.
E-sports and the Olympic Games
E-sports are increasingly appearing in discussions about the future of global sport. The International Olympic Committee is actively developing the Olympic Esports Games project and analysing the possibility of organising e-sports competitions under its auspices. Although this does not yet mean the full inclusion of e-sports in the programme of the traditional Olympic Games, the very fact that such initiatives are being pursued confirms the growing significance of e-sports at the highest level of sport.
Conclusion
E-sports in Poland are developing faster than the regulations designed to govern them. Nevertheless, the direction of change is promising. There are already legal grounds for recognising e-sports as sport, work on new solutions is underway, and the experience of other countries shows that it is possible to create a system that both protects players and does not hinder the growth of the industry.
Our law firm specialises in sports law and supports players and clubs. We help them understand applicable regulations, safely enter into contracts, and navigate the world of agreements and rulebooks. If e-sports are your chosen career path, it is worth ensuring that, from a legal perspective as well, you are playing at the highest level.
Sources:
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- Stadler Partner. (2019). The pioneering French regulation on esports. https://stadlerpartner.at/en/insights/the-pioneering-french-regulation-on-esports?utm
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- Eurogamer.pl. (2025). Jednak nie będzie esportowej olimpiady w 2027 roku — organizatorzy rozwiązali umowę.https://www.eurogamer.pl/jednak-nie-bedzie-esportowej-olimpiady-w-2027-roku-organizatorzy-rozwiazali-umowe
- Ustawa z dnia 25 czerwca 2010 r. o sporcie, Dz.U. 2010 nr 127 poz. 857.















